From a business standpoint, the rapid development of VR will undoubtedly have dramatically changed the traditional movie and gaming the rules of the game.
But there will always be people in the world with a different perspective on the world. They believe that VR can bring in a greater change-for the world's poor and poverty to a better life.
"Everyone wants to have a happy life, but not everyone can get what they want happiness and VR can achieve this. "——Palmer Luckey
Palmer, founder of Oculus Rift Luckey and his CTO John Carmack is two people, they even think let the broad masses of the people can enjoy the change of VR technology is a "moral responsibility":
"VR can provide billions of people with only the rich can enjoy a superior quality of life, such as going to France Paris Louvre, under the bright sunshine on the California coast sailing, or in the sunny grass quietly napping. VR allows anyone anywhere to enjoy the good life. " Victorias Secret iPad Mini
As one of the pioneers of 3D graphics, Carmack also hold this vision advocates VR universal for nearly 20 years. Until recently, the VR's underlying technology has finally reached a relatively low price point, VR head-mounted display cost of also was finally able to reach the level of a cheap smartphones. In his view, along with the equipment and technology matures, and VR will be able to improve the quality of life for people all over the world, even those with relatively poor people:
"You can imagine is that in the near future, almost everyone in the world to have such a VR equipment. This also means that after only a handful of the rich to enjoy the quality of experience is no longer unattainable. "
Body machine
Then the noble values really correct? First of all, we have to say is, it is clear that this conclusion has a hypothesis-people willing to wear the VR device, and does not consider the virtual scene and what's the difference real experience.
Harvard University philosopher Robert Nozick in more than 30 years ago has been a very influential idea thinking about the problem in the model.
In 1974, he wrote in an article:
"Suppose you have a machine can get you anything you want environmental experience, advanced neural physics by stimulating the brain so that it feels like working on a great novel, or friends, or reading an interesting book. It is important to note, in this period, people have been floating in a pool, and has been hooked to electrodes in the brain. So, if you, will choose to gain this experience put electrodes in your brain? "
Obviously, died in 2002, Robert Nozick thinks people won't do this:
"Apart from experience, there are more important things for us. When we truly envisioned such a machine, we will realize that we do not choose to use it. "
But the reality is that today's major tech giants--Facebook, Sony, Google have invested billions of dollars to produce this machine, they firmly believe that we are willing to use these machines.
To say the least, Luckey is certainly want to use:
"Wherever you go and ask the people who work in the VR industry, their answer is Yes. "
The temptation of VR
Indeed, there is a lot of evidence, Luckey is not alone. I have in recent months been living in crowded, smog-filled Beijing, clearly noted that many people are preoccupied with 3-d virtual game, whether it is in the game room or Cafe, both Metro and shopping mall. This 3D virtual game is very popular in China, tens of millions of Chinese are playing through the fantasy westward journey and wow this game to spend their leisure time. This seems to be a sense of rejected Nozick argued vehemently that the theory of the machine, but also enhances confidence in the VR industry insiders.
"In fact, not much different from the virtual world and the real world. " ——Philip Resodale
Philip Resodale is the popular online world "second life" co-creators, he is currently developing a new virtual world of High Fidelity. Second Life and High Fidelity are trying to create is similar to pioneering novels written by Neal Stephenson in the--Snowcrash of the virtual world, Metaverse, hundreds of millions of people through the VR headset device into the virtual world. Luckey said his long-term goal is to create a Metaverse's virtual world.
Virtual reality projects and science fiction with these Silicon Valley is in stark contrast, the real world is becoming problematic: all kinds of crimes that lead to social instability, most of Asia have been hit by the economic crisis.
Adapted from a Steven Spielberg according to bestseller published in 2011 in the movie Ready Player One, the poor live in the stacking of trailers housing, dirty most of the time, they lived in a Metaverse-like virtual world "Oasis". Resodale and Luckey entrepreneurs build their own Metaverse virtual world, the real world is facing the challenges of the economic crisis and global warming.
"If we can provide an escape from the real world, is no good thing do? "
Oculus Chief Scientist Michael Abrash said. However this argument is considered by many bad, should be morally condemned.
"Virtual reality as a tool for a consolation for the poor is a shameful and absurd ideas. "
--Director of the MIT Center for citizen media, Ethan Zuckerman
Ethan Zuckerman is also the author of Rewire:Digital Cosmopolitans in the Age of Connection.
"It feels like a Western myth, dreams of a new technology to solve this problem. But in fact, those who tried to solve the problem but don't know what is the root cause of the problem. "——Ethan Zuckerman
In Africa, Ghana and Kenya for years Zuckerman, should know the answer to this question. He operates in Africa during this period at nonprofit technology organization Geekcorps, he denied that VR is a panacea for poor people:
"Through virtual spiritual food for poor Africans to address economic inequality is simply wishful thinking. "
Microsoft research scientist Jaron Lanier believes that Luckey as a VR a tool to improve life for the poor was a young and foolish:
"I want to make a guess: when he is older then a little, really see anywhere else in the world the reality of situation, will change their minds. After all, he is only 23 years old. "
In fact, he even heard from a colleague in Silicon Valley rich people more stupid remarks.
"I'd like to see a world of equality: everyone is a first class citizen, and no one needs to live in a virtual reality. "——Jaron Lanier
However, scepticism in science and technology are still relatively rare, people are more willing to accept the faith--VR Mark Zuckerberg will become an essential part of billions of people live.
If this word becomes reality, then the impact could be profound. No one will know what changes will occur as a result of our social structure.
The second "Second Life"?
Although the online world is the Internet's most notable derivative, but I still have a feeling of unease--many users are increasingly ignoring their offline lives and relationships. Second Life's official data showing most active users have an average of 6 hours a day in "second life". Another study showed that the well-being of the people in the virtual world are more even than in the real world.
If Second Life so now seems outdated and complex virtual world can have such a profound effect, when people really get into a complete immersive VR will happen then?
You can imagine is that once people had a thorny problem in the real world, you will naturally think of escape into the virtual world. This reminds me of Luckey said: "once the VR is truly perfect, you could go to a perfect world, where you are perfect, everything is perfect. "
However, Carmack will think I'm a little worried:
"This argument occurs only because people do not really understand the virtual world and the real world difference. If people just want to read quietly, to provide them with a huge library and does not cause any harm to them, even if it means they may reduce participation in other activities in the real world. If people can be happy in the virtual world, that their lives are happy, that's fine. "
"Editor's note" this is compiled from Wired, pictures from Wired, the original author WAGNER JAMES Victorias Secret case for iPad Mini
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Oculus Rift in virtual reality
DK1, Oculus DK2 resolutions increased from 640x800 to 960x1080 (up 1920x1080). First generation of products in order to reduce the feeling of dizziness, DK2 OLED using low latency. One of the biggest improvement, believe the DK2 will join a group of detect head movements of the camera, so that players can implement such features as "close" movement, officials said just for this function's optimization team spent a lot of time. In addition, the DK2 gyroscopes, accelerometers and other sensors of the testing frequency will all upgrade to 1000HZ, but the weight will go up to 440 grams. Price was close to the people (although the DK2 still for developers)
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